AI Insights · Timothy · October 2021
Top 5 Tank Games in Egypt: Q3 2021 Performance
Explore the performance of the top 5 tank games on a unified platform in Egypt for Q3 2021. Get insights on downloads, revenue, and active users trends.
During the third quarter of 2021, the top 5 tank games in Egypt showed varied performance in terms of downloads, revenue, and active users. Here is a detailed look at each game's metrics, with data sourced from Sensor Tower.
Tank Stars experienced fluctuating weekly downloads, peaking at around 48K in the last week of June and gradually decreasing to approximately 23K by the end of September. The game's weekly revenue also varied, with highs of $156 in early August and lows of $63 in early September. Active users ranged from a high of 362K in late June to a low of 226K in mid-September, showing a general downward trend throughout the quarter.
War Machines: Battle Tank Games had a significant weekly revenue spike to $1.5K in the final week of September, following a more modest performance earlier in the quarter. Downloads saw a notable peak at 15K in late June but dropped to around 3K by early September before rising again to 8.6K by the end of the quarter. Active users also fluctuated, starting at 103K in late June and ending at around 64K in the last week of September.
Massive Warfare: Tank Battles showed more stable trends. Weekly downloads remained relatively steady, averaging around 2.6K to 3.8K. Revenue was minimal but did see a slight increase, peaking at $36 in the final week of September. Active user numbers were consistent, hovering around 7.5K to 9.3K throughout the quarter.
World of Tanks Blitz™ displayed a diverse range in weekly downloads, with an initial peak of 9.3K in early July, followed by a decline to 637 by mid-September. Revenue remained relatively stable, ranging from $207 to $327. Active users started at 13.7K in late June and dropped to approximately 6.1K by mid-September, before stabilizing around 6.2K at the end of the quarter.
Pocket Tanks recorded consistent weekly downloads, averaging between 1K and 1.8K. Revenue peaked at $57 in mid-July but generally remained low throughout the quarter. Active user numbers were stable, with a slight increase from 4.4K in late June to 4.7K by the end of September.
For more detailed insights and data on the performance of these games, visit Sensor Tower.